
To get the big citadel hits we're all craving, all three of these need to work in conjunction. Too much and you may risk over penetrating.įuse Activation - the amount of armour resistance needed to activate the bomb's fuse.ĭetonation Timer - the amount of time between when the fuse is activated and when the bomb finally explodes. To little and you can't punch into the citadel. Penetration - the amount of armour your bomb can penetrate. I can explain what you're seeing like this: There are three primary components to landing big damage hits with AP Bombs:

I did some extensive tests on the previous version of the bombs but that data is null and void with the new drop angles and normalization.
